Vector3 Pos { get; set; }

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Description

The Pos property of the PhysicsGroup class provides the position of the first physics body within the group. If the group does not contain any physics bodies, it returns a zero vector.

Usage

Use the Pos property to quickly access the position of the first physics body in a PhysicsGroup. This can be useful for determining the location of a group of physics bodies in the world. If you need the position of a specific body within the group, consider using the GetBody method instead.

Example

// Example of accessing the Pos property
PhysicsGroup physicsGroup = new PhysicsGroup();
Vector3 position = physicsGroup.Pos;

// Check if the position is a zero vector
if (position == Vector3.Zero)
{
    // Handle the case where there are no bodies in the group
    Console.WriteLine("No physics bodies in the group.");
}
else
{
    // Use the position of the first body
    Console.WriteLine($"Position of the first body: {position}");
}