The Pos
property of the PhysicsGroup
class provides the position of the first physics body within the group. If the group does not contain any physics bodies, it returns a zero vector.
The Pos
property of the PhysicsGroup
class provides the position of the first physics body within the group. If the group does not contain any physics bodies, it returns a zero vector.
Use the Pos
property to quickly access the position of the first physics body in a PhysicsGroup
. This can be useful for determining the location of a group of physics bodies in the world. If you need the position of a specific body within the group, consider using the GetBody
method instead.
// Example of accessing the Pos property PhysicsGroup physicsGroup = new PhysicsGroup(); Vector3 position = physicsGroup.Pos; // Check if the position is a zero vector if (position == Vector3.Zero) { // Handle the case where there are no bodies in the group Console.WriteLine("No physics bodies in the group."); } else { // Use the position of the first body Console.WriteLine($"Position of the first body: {position}"); }