The SetSurface
method is used to assign a surface type to all physics bodies within a PhysicsGroup
. This can affect how the physics bodies interact with the environment, such as friction and restitution properties.
The SetSurface
method is used to assign a surface type to all physics bodies within a PhysicsGroup
. This can affect how the physics bodies interact with the environment, such as friction and restitution properties.
To use the SetSurface
method, call it on an instance of PhysicsGroup
and pass the name of the surface type as a string parameter. Ensure that the surface type name corresponds to a valid surface defined in your physics configuration.
// Example of using SetSurface method PhysicsGroup physicsGroup = new PhysicsGroup(); // Set the surface type to "Concrete" for all bodies in the group physicsGroup.SetSurface("Concrete");