Vector3 Velocity { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Velocity property of the PhysicsGroup class is used to set the velocity of all physics bodies within the group. This property directly affects the Velocity of each PhysicsBody in the group, allowing for uniform motion control across multiple bodies.

Usage

To use the Velocity property, simply assign a Vector3 value to it. This will set the velocity for all bodies in the PhysicsGroup. For example, if you want all bodies in the group to move in a specific direction at a certain speed, you can set the Velocity property to a Vector3 representing that direction and speed.

Example

// Example of setting the Velocity property for a PhysicsGroup
PhysicsGroup myPhysicsGroup = new PhysicsGroup();

// Set the velocity of all bodies in the group to move along the X-axis at a speed of 10 units per second
myPhysicsGroup.Velocity = new Vector3(10, 0, 0);