Description
The Contact
property of the PhysicsIntersection
struct provides access to the PhysicsContact
object that represents the contact point in a physics intersection. This property is useful for retrieving detailed information about the contact, such as the position, normal, and other physical properties involved in the intersection.
Usage
To use the Contact
property, you typically have a PhysicsIntersection
instance that results from a physics query or collision detection. You can then access the Contact
property to get the PhysicsContact
details.
Example
// Assume 'intersection' is an instance of PhysicsIntersection
PhysicsContact contact = intersection.Contact;
// Access properties of the contact
Vector3 contactPoint = contact.Position;
Vector3 contactNormal = contact.Normal;
float penetrationDepth = contact.PenetrationDepth;
// Use the contact information for further processing
// For example, applying forces or handling collision response