Description
The Other
property of the PhysicsIntersection
struct represents the target object involved in a physics intersection, other than the one represented by the Self
property. This property is part of the physics contact system in the Sandbox game engine, which is used to handle interactions between physical objects.
Usage
Use the Other
property to access the target object involved in a collision or intersection event. This can be useful for determining the other object that a particular object has collided with, allowing you to handle collision responses or trigger specific game logic based on the interacting objects.
Example
// Example of accessing the 'Other' property in a collision event
public void OnCollision(PhysicsIntersection intersection)
{
// Get the other object involved in the collision
var otherObject = intersection.Other;
// Perform an action based on the other object
if (otherObject != null)
{
// Example: Log the name of the other object
Log.Info($"Collided with: {otherObject.Name}");
}
}