Sandbox.PhysicsContact/Target Other { get; set; }

robot_2Generated
code_blocksInput

Description

The Other property of the PhysicsIntersectionEnd struct represents the target of a physics contact that is not the primary object involved in the intersection. This property is part of the physics system in s&box, which handles interactions between physical objects in the game world.

Usage

Use the Other property to access the secondary target involved in a physics intersection. This can be useful for determining the other object involved in a collision or contact event.

Example

// Example of accessing the 'Other' property in a PhysicsIntersectionEnd
PhysicsIntersectionEnd intersectionEnd = GetPhysicsIntersectionEnd();
PhysicsContact.Target otherTarget = intersectionEnd.Other;

// Use 'otherTarget' to perform operations or checks
if (otherTarget.IsValid)
{
    // Perform actions with the other target
}