Description
The Other
property of the PhysicsIntersectionEnd
struct represents the target of a physics contact that is not the primary object involved in the intersection. This property is part of the physics system in s&box, which handles interactions between physical objects in the game world.
Usage
Use the Other
property to access the secondary target involved in a physics intersection. This can be useful for determining the other object involved in a collision or contact event.
Example
// Example of accessing the 'Other' property in a PhysicsIntersectionEnd
PhysicsIntersectionEnd intersectionEnd = GetPhysicsIntersectionEnd();
PhysicsContact.Target otherTarget = intersectionEnd.Other;
// Use 'otherTarget' to perform operations or checks
if (otherTarget.IsValid)
{
// Perform actions with the other target
}