Description
The Roll
property of the PhysicsLock
struct is a boolean value that determines whether the roll rotation of a physics object is locked. When set to true
, the roll rotation is constrained, preventing the object from rotating around the roll axis. This can be useful in scenarios where you want to maintain a specific orientation or prevent unwanted rotations due to physics interactions.
Usage
To use the Roll
property, you need to have an instance of the PhysicsLock
struct. You can then set or get the Roll
property to control the roll locking behavior of a physics object.
Example usage:
PhysicsLock lockSettings = new PhysicsLock();
lockSettings.Roll = true; // Lock the roll rotation
Example
PhysicsLock lockSettings = new PhysicsLock();
lockSettings.Roll = true; // Lock the roll rotation