bool Z { get; set; }

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Description

The Z property of the PhysicsLock struct is a boolean value that determines whether the Z-axis is locked for a physics object. When set to true, the object is restricted from moving along the Z-axis, effectively preventing any translation in that direction. This can be useful in scenarios where you want to constrain an object's movement to a specific plane or axis.

Usage

To use the Z property, you need to have an instance of the PhysicsLock struct. You can then set or get the value of Z to control the locking behavior on the Z-axis.

Example usage:

PhysicsLock lockSettings = new PhysicsLock();
lockSettings.Z = true; // Lock the Z-axis

// Check if the Z-axis is locked
bool isZLocked = lockSettings.Z;

Example

PhysicsLock lockSettings = new PhysicsLock();
lockSettings.Z = true; // Lock the Z-axis

// Check if the Z-axis is locked
bool isZLocked = lockSettings.Z;