bool Z { get; set; }

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Description

The Z property of the PhysicsLock struct is a boolean value that determines whether the Z-axis movement of a physics object is locked. When set to true, the object is restricted from moving along the Z-axis, effectively preventing any translation in that direction. This can be useful in scenarios where you want to constrain an object's movement to a specific plane or axis.

Usage

To use the Z property, you need to have an instance of the PhysicsLock struct. You can then set the Z property to true or false depending on whether you want to lock or unlock the Z-axis movement of the associated physics object.

Example

// Example of using the PhysicsLock struct to lock the Z-axis
PhysicsLock lockSettings = new PhysicsLock();
lockSettings.Z = true; // Lock the Z-axis

// Apply the lock settings to a physics object
PhysicsObject myObject = new PhysicsObject();
myObject.LockSettings = lockSettings;

// Now, myObject cannot move along the Z-axis.