Description
The Invalid
field is a member of the PhysicsMotionType
enumeration within the Sandbox namespace. It represents an invalid or uninitialized state for a physics motion type. This value is typically used as a default or error state, indicating that a valid motion type has not been set.
Usage
Use the Invalid
field when you need to check or set a physics motion type to an uninitialized or error state. This can be useful for debugging or ensuring that a physics body has been properly configured before use.
Example
// Example of using PhysicsMotionType.Invalid
PhysicsMotionType motionType = PhysicsMotionType.Invalid;
if (motionType == PhysicsMotionType.Invalid)
{
// Handle the invalid state, perhaps by setting a default value
motionType = PhysicsMotionType.Static;
}