PhysicsBody Body { get; set; }

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Description

The Body property of the PhysicsShape class provides access to the PhysicsBody that the shape is associated with. This property is essential for understanding the relationship between a shape and its physical representation in the physics simulation.

Usage

To access the Body property, you need to have an instance of a PhysicsShape. Once you have the instance, you can retrieve the associated PhysicsBody using the Body property.

Example

// Assuming 'shape' is an instance of PhysicsShape
PhysicsBody body = shape.Body;

// You can now interact with the PhysicsBody
if (body != null)
{
    // Perform operations with the body
    // For example, check if the body is active
    bool isActive = body.IsActive;
}