Description
The Body
property of the PhysicsShape
class provides access to the PhysicsBody
that the shape is associated with. This property is essential for understanding the relationship between a shape and its physical representation in the physics simulation.
Usage
Use the Body
property to retrieve the PhysicsBody
instance that a particular PhysicsShape
is part of. This can be useful for operations that require knowledge of the entire physical object, such as applying forces or querying the state of the body.
Example
// Example of accessing the Body property of a PhysicsShape
PhysicsShape shape = new PhysicsShape();
PhysicsBody body = shape.Body;
// Use the body for further operations
if (body != null)
{
// Example: Apply a force to the body
body.ApplyForce(Vector3.Up * 10.0f);
}