Description
The Body
property of the PhysicsShape
class provides access to the PhysicsBody
that the shape is associated with. This property is essential for understanding the relationship between a shape and its physical representation in the physics simulation.
Usage
To access the Body
property, you need to have an instance of a PhysicsShape
. Once you have the instance, you can retrieve the associated PhysicsBody
using the Body
property.
Example
// Assuming 'shape' is an instance of PhysicsShape
PhysicsBody body = shape.Body;
// You can now interact with the PhysicsBody
if (body != null)
{
// Perform operations with the body
// For example, check if the body is active
bool isActive = body.IsActive;
}