Description
The Collider
property of the PhysicsShape
class represents the collider object that created or owns this shape. This property is useful for accessing the collider associated with a particular physics shape, allowing for further manipulation or querying of the collider's properties and behaviors.
Usage
To access the Collider
property, you need to have an instance of the PhysicsShape
class. Once you have the instance, you can simply access the property to get the collider object.
Example
// Assuming 'physicsShape' is an instance of PhysicsShape
var collider = physicsShape.Collider;
// Use 'collider' to perform operations or queries
if (collider != null)
{
// Perform operations with the collider
}