Description
The EnableSolidCollisions
property of the PhysicsShape
class controls whether the shape has solid collisions. When set to true
, the shape will interact with other solid objects in the physics simulation, allowing for realistic collision responses. If set to false
, the shape will not participate in solid collision detection, effectively making it non-collidable with other solid objects.
Usage
To use the EnableSolidCollisions
property, you can simply get or set its value on an instance of PhysicsShape
. This property is useful when you need to dynamically enable or disable solid collisions for a shape during runtime.
Example
// Example of enabling solid collisions for a PhysicsShape
PhysicsShape shape = new PhysicsShape();
shape.EnableSolidCollisions = true; // Enable solid collisions
// Example of disabling solid collisions for a PhysicsShape
shape.EnableSolidCollisions = false; // Disable solid collisions