bool EnableSolidCollisions { get; set; }

robot_2Generated
code_blocksInput

Description

Controls whether this shape has solid collisions. When set to true, the shape will interact with other solid objects in the physics simulation, allowing for realistic collision responses. When set to false, the shape will not participate in solid collision detection, effectively making it non-collidable with other solid objects.

Usage

To enable or disable solid collisions for a PhysicsShape, set the EnableSolidCollisions property to true or false respectively. This can be useful for dynamically changing the collision behavior of objects in your game.

Example

// Example of enabling solid collisions for a PhysicsShape
PhysicsShape shape = new PhysicsShape();
shape.EnableSolidCollisions = true; // Enable solid collisions

// Example of disabling solid collisions for a PhysicsShape
shape.EnableSolidCollisions = false; // Disable solid collisions