bool EnableSolidCollisions { get; set; }

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Description

The EnableSolidCollisions property of the PhysicsShape class controls whether the shape has solid collisions. When set to true, the shape will interact with other solid objects in the physics simulation, allowing for realistic collision responses. If set to false, the shape will not participate in solid collision detection, effectively making it non-collidable with other solid objects.

Usage

To use the EnableSolidCollisions property, you can simply get or set its value on an instance of PhysicsShape. This property is useful when you need to dynamically enable or disable solid collisions for a shape during runtime.

Example

// Example of enabling solid collisions for a PhysicsShape
PhysicsShape shape = new PhysicsShape();
shape.EnableSolidCollisions = true; // Enable solid collisions

// Example of disabling solid collisions for a PhysicsShape
shape.EnableSolidCollisions = false; // Disable solid collisions