Description
The Friction
property represents the friction value of a PhysicsShape
in the Sandbox physics system. This value determines how much resistance the shape will encounter when sliding against other surfaces. A higher friction value means more resistance, while a lower value means less resistance.
Usage
To use the Friction
property, you can get or set its value on an instance of PhysicsShape
. This property is useful for adjusting the physical behavior of shapes in your game, such as making surfaces more slippery or sticky.
Example
// Example of setting the Friction property on a PhysicsShape
PhysicsShape shape = new PhysicsShape();
shape.Friction = 0.5f; // Set the friction to a moderate value
// Example of getting the Friction property
float currentFriction = shape.Friction;
// Use currentFriction for further calculations or logic