Description
The IsTrigger
property of the PhysicsShape
class indicates whether the shape is a trigger. A trigger is a special type of collider that does not cause physical collisions but can be used to detect when other objects enter or exit its volume. This property is a boolean value, where true
means the shape is a trigger, and false
means it is not.
Usage
To use the IsTrigger
property, you can get or set its value on an instance of PhysicsShape
. Setting this property to true
will configure the shape to act as a trigger, allowing it to detect overlaps without affecting the physical simulation.
Example
// Example of setting a PhysicsShape as a trigger
PhysicsShape shape = new PhysicsShape();
shape.IsTrigger = true;
// Check if the shape is a trigger
bool isTrigger = shape.IsTrigger;
if (isTrigger)
{
// Perform actions when the shape is a trigger
}