Description
The SurfaceMaterial
property of the PhysicsShape
class is used to control the physical properties of the shape. This property is a string that typically represents the material type or name associated with the shape, which can influence how the shape interacts with other objects in the physics simulation, such as friction, restitution, and other material-specific behaviors.
Usage
To use the SurfaceMaterial
property, you can get or set its value to define or retrieve the material type of a PhysicsShape
instance. This can be useful for customizing the physical interactions of the shape within the simulation.
Example
// Example of setting the SurfaceMaterial property
PhysicsShape shape = new PhysicsShape();
shape.SurfaceMaterial = "Concrete";
// Example of getting the SurfaceMaterial property
string material = shape.SurfaceMaterial;
// Use the material string for further logic or display