Description
The SurfaceMaterial
property of the PhysicsShape
class is a string
that controls the physical properties of the shape. This property is used to define the material characteristics of the surface, which can affect how the shape interacts with other objects in the physics simulation, such as friction, restitution, and other material-specific behaviors.
Usage
To use the SurfaceMaterial
property, you can get or set its value to specify the material type for the physics shape. This can be useful for customizing the behavior of the shape in the physics engine, such as making it behave like wood, metal, or any other predefined material type.
Example
// Example of setting the SurfaceMaterial property
PhysicsShape shape = new PhysicsShape();
shape.SurfaceMaterial = "Metal"; // Sets the surface material to metal
// Example of getting the SurfaceMaterial property
string currentMaterial = shape.SurfaceMaterial;
// currentMaterial will be "Metal"