The SurfaceVelocity
property of the PhysicsShape
class allows you to set the local velocity of the surface. This is useful for simulating effects such as conveyor belts, where objects need to slide along the surface at a specified velocity.
The SurfaceVelocity
property of the PhysicsShape
class allows you to set the local velocity of the surface. This is useful for simulating effects such as conveyor belts, where objects need to slide along the surface at a specified velocity.
To use the SurfaceVelocity
property, simply assign a Vector3
value representing the desired velocity to it. This will affect how objects interact with the surface of the PhysicsShape
, causing them to move in the direction and speed specified by the vector.
// Example of setting the SurfaceVelocity property PhysicsShape shape = new PhysicsShape(); shape.SurfaceVelocity = new Vector3(1.0f, 0.0f, 0.0f); // Sets the surface velocity to move along the x-axis