Description
The Surfaces
property of the PhysicsShape
class provides access to multiple surfaces that are referenced by mesh or heightfield collision. This property is useful when dealing with complex shapes that require multiple surface definitions for accurate physical interactions.
Usage
Use the Surfaces
property to retrieve or set an array of Surface
objects associated with a PhysicsShape
. This can be particularly useful when you need to define or modify the physical properties of a shape that involves multiple surfaces, such as a terrain or a complex mesh.
Example
// Example of accessing the Surfaces property
PhysicsShape shape = new PhysicsShape();
Surface[] surfaces = shape.Surfaces;
// Iterate through the surfaces
foreach (var surface in surfaces)
{
// Perform operations with each surface
// For example, print the surface name
Console.WriteLine(surface.Name);
}