void Triangulate( Vector3[]& positions, System.UInt32[]& indices )

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Description

The Triangulate method is a member of the PhysicsShape class in the Sandbox namespace. This method is used to generate a triangulated mesh representation of the physics shape. It outputs the positions of the vertices and the indices that define the triangles of the mesh.

Usage

To use the Triangulate method, you need to provide two output parameters: an array of Vector3 for the vertex positions and an array of UInt32 for the triangle indices. These arrays will be populated by the method with the triangulated data of the physics shape.

Example

// Example usage of the Triangulate method
PhysicsShape shape = new PhysicsShape();
Vector3[] positions;
uint[] indices;

shape.Triangulate(out positions, out indices);

// positions now contains the vertex positions of the triangulated mesh
// indices now contains the indices defining the triangles of the mesh