The Triangulate
method is used to generate a triangulated mesh from a physics shape. This method outputs the positions and indices of the vertices that form the triangles of the mesh.
The Triangulate
method is used to generate a triangulated mesh from a physics shape. This method outputs the positions and indices of the vertices that form the triangles of the mesh.
To use the Triangulate
method, you need to provide two output parameters: an array of Vector3
for the positions and an array of UInt32
for the indices. These arrays will be populated with the vertex positions and indices that define the triangles of the mesh.
// Example usage of the Triangulate method PhysicsShape shape = new PhysicsShape(); Vector3[] positions; uint[] indices; shape.Triangulate(out positions, out indices); // positions now contains the vertex positions of the triangulated mesh // indices now contains the indices that define the triangles of the mesh