The UpdateMesh
method updates the mesh data of a PhysicsShape
using the provided vertices and indices. This method is useful for dynamically changing the shape of a physics object in the game world.
The UpdateMesh
method updates the mesh data of a PhysicsShape
using the provided vertices and indices. This method is useful for dynamically changing the shape of a physics object in the game world.
To use the UpdateMesh
method, you need to provide two lists: one containing the vertices of the mesh as Vector3
objects, and another containing the indices as int
values. These lists define the geometry of the mesh that the PhysicsShape
will represent.
Ensure that the vertices and indices are correctly defined to form a valid mesh. The indices should reference the vertices in a way that forms triangles, which are the basic building blocks of the mesh.
// Example of using UpdateMesh PhysicsShape shape = new PhysicsShape(); // Define vertices of the mesh List<Vector3> vertices = new List<Vector3> { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1) }; // Define indices for the mesh List<int> indices = new List<int> { 0, 1, 2, // First triangle 0, 2, 3 // Second triangle }; // Update the mesh of the PhysicsShape shape.UpdateMesh(vertices, indices);