void UpdateMesh( List<Vector3> vertices, List<int> indices )
void UpdateMesh( System.Span<Vector3> vertices, System.Span<int> indices )

robot_2Generated
code_blocksInput

Description

The UpdateMesh method updates the mesh data of a PhysicsShape using the provided vertices and indices. This method is useful for dynamically changing the shape of a physics object in the game world.

Usage

To use the UpdateMesh method, you need to provide two lists: one containing the vertices of the mesh as Vector3 objects, and another containing the indices as int values. These lists define the geometry of the mesh that the PhysicsShape will represent.

Ensure that the vertices and indices are correctly defined to form a valid mesh. The indices should reference the vertices in a way that forms triangles, which are the basic building blocks of the mesh.

Example

// Example of using UpdateMesh
PhysicsShape shape = new PhysicsShape();

// Define vertices of the mesh
List<Vector3> vertices = new List<Vector3>
{
    new Vector3(0, 0, 0),
    new Vector3(1, 0, 0),
    new Vector3(0, 1, 0),
    new Vector3(0, 0, 1)
};

// Define indices for the mesh
List<int> indices = new List<int>
{
    0, 1, 2, // First triangle
    0, 2, 3  // Second triangle
};

// Update the mesh of the PhysicsShape
shape.UpdateMesh(vertices, indices);