void UpdateMesh( List<Vector3> vertices, List<int> indices )
void UpdateMesh( System.Span<Vector3> vertices, System.Span<int> indices )

book_4_sparkGenerated
code_blocksInput

Description

The UpdateMesh method is used to update the mesh data of a PhysicsShape object. This method takes two parameters: a list of vertices and a list of indices, which define the geometry of the mesh. The vertices are represented as a list of Vector3 objects, and the indices are represented as a list of integers. This method is useful for dynamically changing the shape of a physics object in the game world.

Usage

To use the UpdateMesh method, you need to have a PhysicsShape object. You can then call this method with the appropriate lists of vertices and indices to update the mesh of the shape. Ensure that the lists are correctly populated with the desired geometry data before calling the method.

Example

// Example of using UpdateMesh method

// Create a new PhysicsShape object
PhysicsShape shape = new PhysicsShape();

// Define vertices for the mesh
List<Vector3> vertices = new List<Vector3>
{
    new Vector3(0, 0, 0),
    new Vector3(1, 0, 0),
    new Vector3(0, 1, 0)
};

// Define indices for the mesh
List<int> indices = new List<int>
{
    0, 1, 2
};

// Update the mesh of the PhysicsShape
shape.UpdateMesh(vertices, indices);