Description
The HitTriggers
method of the PhysicsTraceBuilder
class is used to include trigger entities in the physics trace. By default, physics traces may not consider trigger entities, which are typically used for detecting overlaps or interactions without physical collision responses. This method modifies the trace to account for these entities, allowing them to be detected during the trace operation.
Usage
To use the HitTriggers
method, call it on an instance of PhysicsTraceBuilder
when setting up your trace. This will ensure that any trigger entities encountered during the trace are included in the results.
Example
// Example of using HitTriggers in a physics trace
PhysicsTraceBuilder trace = new PhysicsTraceBuilder();
trace = trace.HitTriggers();
PhysicsTraceResult result = trace.Run();
if (result.Hit)
{
// Handle the hit with a trigger
Entity hitEntity = result.Entity;
// Perform actions based on the hit entity
}