PhysicsTraceResult RunAgainstBBox( BBox& box, Transform& transform )

robot_2Generated
code_blocksInput

Description

The RunAgainstBBox method in the PhysicsTraceBuilder class is used to perform a physics trace against a bounding box (BBox) with a specified transformation. This method returns a PhysicsTraceResult which contains information about the trace, such as whether a collision occurred and details about the collision.

Usage

To use the RunAgainstBBox method, you need to have a BBox and a Transform that define the bounding box and its transformation in the world. These are passed by reference to the method. The method will return a PhysicsTraceResult that you can use to determine the outcome of the trace.

Example

// Example usage of RunAgainstBBox

// Define a bounding box and a transform
BBox box = new BBox(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
Transform transform = new Transform(Vector3.Zero, Rotation.Identity);

// Create a PhysicsTraceBuilder
PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();

// Run the trace against the bounding box
PhysicsTraceResult result = traceBuilder.RunAgainstBBox(ref box, ref transform);

// Check if the trace hit something
if (result.Hit)
{
    // Handle the hit
    Vector3 hitPosition = result.Position;
    // Additional logic here
}