Description
The RunAgainstBBox
method in the PhysicsTraceBuilder
class is used to perform a physics trace against a bounding box (BBox) with a specified transformation. This method returns a PhysicsTraceResult
which contains information about the trace, such as whether a collision occurred and details about the collision.
Usage
To use the RunAgainstBBox
method, you need to have a BBox
and a Transform
that define the bounding box and its transformation in the world. These are passed by reference to the method. The method will return a PhysicsTraceResult
that you can use to determine the outcome of the trace.
Example
// Example usage of RunAgainstBBox
// Define a bounding box and a transform
BBox box = new BBox(new Vector3(-1, -1, -1), new Vector3(1, 1, 1));
Transform transform = new Transform(Vector3.Zero, Rotation.Identity);
// Create a PhysicsTraceBuilder
PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
// Run the trace against the bounding box
PhysicsTraceResult result = traceBuilder.RunAgainstBBox(ref box, ref transform);
// Check if the trace hit something
if (result.Hit)
{
// Handle the hit
Vector3 hitPosition = result.Position;
// Additional logic here
}