Description
The RunAgainstSphere
method in the PhysicsTraceBuilder
class is used to perform a physics trace against a sphere. This method takes a reference to a Sphere
and a Transform
as parameters, and returns a PhysicsTraceResult
which contains information about the trace result, such as whether a collision occurred and details about the collision.
Usage
To use the RunAgainstSphere
method, you need to have a Sphere
object and a Transform
object that defines the position and orientation of the sphere in the world. Pass these objects by reference to the method to perform the trace.
Example
// Example usage of RunAgainstSphere
Sphere sphere = new Sphere( Vector3.Zero, 1.0f ); // Create a sphere with radius 1 at origin
Transform transform = new Transform( Vector3.One, Rotation.Identity ); // Define the transform
PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
PhysicsTraceResult result = traceBuilder.RunAgainstSphere( ref sphere, ref transform );
if (result.Hit)
{
// Handle collision
Vector3 hitPosition = result.Position;
// Additional collision handling code
}