PhysicsTraceResult RunAgainstSphere( Sandbox.Sphere& sphere, Transform& transform )

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Description

The RunAgainstSphere method in the PhysicsTraceBuilder class is used to perform a physics trace against a sphere. This method takes a reference to a Sphere and a Transform as parameters and returns a PhysicsTraceResult that contains information about the trace result, such as whether a collision occurred and details about the collision.

Usage

To use the RunAgainstSphere method, you need to have a PhysicsTraceBuilder instance. You can then call this method by passing a Sphere and a Transform as arguments. The method will return a PhysicsTraceResult which you can use to determine the outcome of the trace.

Example

// Example usage of RunAgainstSphere
PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
Sphere sphere = new Sphere(1.0f); // Sphere with radius 1.0
Transform transform = new Transform(Vector3.Zero, Rotation.Identity);

PhysicsTraceResult result = traceBuilder.RunAgainstSphere(ref sphere, ref transform);

if (result.Hit)
{
    // Handle collision
    Vector3 hitPosition = result.Position;
    // Additional collision handling code
}