Description
The RunAgainstSphere
method in the PhysicsTraceBuilder
class is used to perform a physics trace against a sphere. This method takes a reference to a Sphere
and a Transform
as parameters and returns a PhysicsTraceResult
that contains information about the trace result, such as whether a collision occurred and details about the collision.
Usage
To use the RunAgainstSphere
method, you need to have a PhysicsTraceBuilder
instance. You can then call this method by passing a Sphere
and a Transform
as arguments. The method will return a PhysicsTraceResult
which you can use to determine the outcome of the trace.
Example
// Example usage of RunAgainstSphere
PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
Sphere sphere = new Sphere(1.0f); // Sphere with radius 1.0
Transform transform = new Transform(Vector3.Zero, Rotation.Identity);
PhysicsTraceResult result = traceBuilder.RunAgainstSphere(ref sphere, ref transform);
if (result.Hit)
{
// Handle collision
Vector3 hitPosition = result.Position;
// Additional collision handling code
}