PhysicsTraceResult RunAgainstSphere( Sandbox.Sphere& sphere, Transform& transform )

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Description

The RunAgainstSphere method in the PhysicsTraceBuilder class is used to perform a physics trace against a sphere. This method takes a reference to a Sphere and a Transform as parameters, and returns a PhysicsTraceResult which contains information about the trace result, such as whether a collision occurred and details about the collision.

Usage

To use the RunAgainstSphere method, you need to have a Sphere object and a Transform object that defines the position and orientation of the sphere in the world. Pass these objects by reference to the method to perform the trace.

Example

// Example usage of RunAgainstSphere
Sphere sphere = new Sphere( Vector3.Zero, 1.0f ); // Create a sphere with radius 1 at origin
Transform transform = new Transform( Vector3.One, Rotation.Identity ); // Define the transform

PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
PhysicsTraceResult result = traceBuilder.RunAgainstSphere( ref sphere, ref transform );

if (result.Hit)
{
    // Handle collision
    Vector3 hitPosition = result.Position;
    // Additional collision handling code
}