PhysicsTraceBuilder UseHitPosition( bool enabled )

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Description

The UseHitPosition method in the PhysicsTraceBuilder class allows you to specify whether the trace should use the hit position when calculating the trace result. This can be useful when you need to determine the exact point of impact during a physics trace operation.

Usage

To use the UseHitPosition method, call it on an instance of PhysicsTraceBuilder and pass a boolean value indicating whether to enable or disable the use of hit position:

PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
traceBuilder.UseHitPosition(true); // Enable use of hit position

Example

PhysicsTraceBuilder traceBuilder = new PhysicsTraceBuilder();
traceBuilder.UseHitPosition(true);
PhysicsTraceResult result = traceBuilder.Run();

if (result.Hit)
{
    Vector3 hitPosition = result.HitPosition;
    // Use hitPosition for further logic
}