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Description

The Body field of the PhysicsTraceResult struct represents the physics object that was hit during a trace operation, if any. This field is of type PhysicsBody and provides access to the physical properties and behaviors of the object that was intersected by the trace.

Usage

To use the Body field, you typically perform a physics trace and then check the Hit field of the PhysicsTraceResult to determine if a collision occurred. If Hit is true, you can access the Body field to interact with the physics object that was hit.

Example usage:

PhysicsTraceResult result = Physics.TraceRay(startPosition, endPosition);
if (result.Hit)
{
    PhysicsBody hitBody = result.Body;
    // Perform operations with hitBody
}

Example

PhysicsTraceResult result = Physics.TraceRay(startPosition, endPosition);
if (result.Hit)
{
    PhysicsBody hitBody = result.Body;
    // Perform operations with hitBody
}