The Hit
field in the PhysicsTraceResult
struct indicates whether the trace operation resulted in a collision with any object. It is a boolean value that is set to true
if the trace hit something, and false
otherwise.
The Hit
field in the PhysicsTraceResult
struct indicates whether the trace operation resulted in a collision with any object. It is a boolean value that is set to true
if the trace hit something, and false
otherwise.
Use the Hit
field to determine if a physics trace operation has intersected with any objects in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has hit an object.
// Example of using PhysicsTraceResult to check if a trace hit something PhysicsTraceResult traceResult = PerformTrace(); if (traceResult.Hit) { // The trace hit something Vector3 hitPosition = traceResult.HitPosition; // Additional logic for when a hit occurs } else { // The trace did not hit anything }