bool Hit

book_4_sparkGenerated
code_blocksInput

Description

The Hit field in the PhysicsTraceResult struct indicates whether the trace operation resulted in a collision with any object. It is a boolean value that is set to true if the trace hit something, and false otherwise.

Usage

Use the Hit field to determine if a physics trace operation has intersected with any objects in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has hit an object.

Example

// Example of using PhysicsTraceResult to check if a trace hit something
PhysicsTraceResult traceResult = PerformTrace();

if (traceResult.Hit)
{
    // The trace hit something
    Vector3 hitPosition = traceResult.HitPosition;
    // Additional logic for when a hit occurs
}
else
{
    // The trace did not hit anything
}