Description
The HitPosition
field of the PhysicsTraceResult
struct represents the exact position in 3D space where a physics trace has made contact with an object. This field is of type Vector3
, which is a structure used to store three-dimensional coordinates.
Usage
Use the HitPosition
field to determine the precise location where a trace operation has intersected with a surface or object. This can be useful for applications such as collision detection, raycasting, or determining the point of impact in a physics simulation.
Example
// Example of using HitPosition in a physics trace
PhysicsTraceResult traceResult = PerformPhysicsTrace();
if (traceResult.Hit)
{
Vector3 hitLocation = traceResult.HitPosition;
// Use hitLocation for further processing, such as spawning effects or handling collisions
}