Description
The HitPosition
field represents the exact position in 3D space where a physics trace has made contact with an object. This field is part of the PhysicsTraceResult
structure, which provides detailed information about the outcome of a physics trace operation.
Usage
Use the HitPosition
field to determine the precise location of a hit during a physics trace. This can be useful for applications such as collision detection, impact effects, or determining where to apply forces or damage in a game environment.
Example
// Example of using HitPosition in a physics trace
PhysicsTraceResult traceResult = PerformPhysicsTrace();
if (traceResult.Hit)
{
Vector3 hitLocation = traceResult.HitPosition;
// Use hitLocation for further processing, such as spawning effects
SpawnImpactEffect(hitLocation);
}