Vector3 HitPosition

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Description

The HitPosition field of the PhysicsTraceResult struct represents the exact position in 3D space where a physics trace has made contact with an object. This field is of type Vector3, which is a structure used to store three-dimensional coordinates.

Usage

Use the HitPosition field to determine the precise location where a trace operation has intersected with a surface or object. This can be useful for applications such as collision detection, raycasting, or determining the point of impact in a physics simulation.

Example

// Example of using HitPosition in a physics trace
PhysicsTraceResult traceResult = PerformPhysicsTrace();

if (traceResult.Hit)
{
    Vector3 hitLocation = traceResult.HitPosition;
    // Use hitLocation for further processing, such as spawning effects or handling collisions
}