The AirDensity
property represents the air density of the physics world. It is used in calculations involving air drag and other physics simulations that require an understanding of the medium through which objects are moving.
The AirDensity
property represents the air density of the physics world. It is used in calculations involving air drag and other physics simulations that require an understanding of the medium through which objects are moving.
To access or modify the air density of a PhysicsWorld
instance, use the AirDensity
property. This property is a float
and can be set to adjust the air density for the physics calculations within that world.
// Example of setting the AirDensity property PhysicsWorld physicsWorld = new PhysicsWorld(); physicsWorld.AirDensity = 1.225f; // Set air density to 1.225 kg/m^3, typical for sea level // Example of getting the AirDensity property float currentAirDensity = physicsWorld.AirDensity; Console.WriteLine($"Current Air Density: {currentAirDensity}");