Description
The AirDensity
property of the PhysicsWorld
class represents the air density within the physics world. This property is crucial for simulating effects such as air drag on objects within the world. The air density value is a float
and can be adjusted to simulate different environmental conditions.
Usage
To use the AirDensity
property, you can get or set its value directly on an instance of PhysicsWorld
. Adjusting this value will affect how objects experience air resistance within the physics simulation.
Example
// Create a new instance of PhysicsWorld
PhysicsWorld physicsWorld = new PhysicsWorld();
// Set the air density to a specific value
physicsWorld.AirDensity = 1.225f; // Typical air density at sea level in kg/m^3
// Retrieve the current air density
float currentAirDensity = physicsWorld.AirDensity;
// Output the current air density
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use a logging system or in-game UI to display this information
// Log.Info($"Current Air Density: {currentAirDensity}");