The Body
property of the PhysicsWorld
class represents the primary physics body within this physics world. This property provides access to the PhysicsBody
instance that is central to the physics simulation in the world.
The Body
property of the PhysicsWorld
class represents the primary physics body within this physics world. This property provides access to the PhysicsBody
instance that is central to the physics simulation in the world.
Use the Body
property to interact with the main physics body of the PhysicsWorld
. This can be useful for applying forces, checking the state of the body, or modifying its properties.
// Accessing the main physics body of a PhysicsWorld instance PhysicsWorld physicsWorld = new PhysicsWorld(); PhysicsBody mainBody = physicsWorld.Body; // Example: Applying a force to the main body Vector3 force = new Vector3(0, 0, 10); mainBody.ApplyForce(force);