PhysicsBody Body { get; set; }

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Description

The Body property of the PhysicsWorld class provides access to the primary PhysicsBody associated with this physics world. This body represents the main physical entity within the world, allowing for interactions and manipulations of physical properties and behaviors.

Usage

To access the Body property, you need an instance of the PhysicsWorld class. Once you have the instance, you can retrieve the PhysicsBody by simply accessing the Body property. This can be useful for directly manipulating the main physical body of the world, such as applying forces or setting physical properties.

Example

// Assuming you have a PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();

// Access the main PhysicsBody of the world
PhysicsBody mainBody = physicsWorld.Body;

// Example: Apply a force to the main body
Vector3 force = new Vector3(0, 0, 10);
mainBody.ApplyForce(force);