Description
The DebugDraw
method is responsible for updating all the SceneObjects
in the DebugSceneWorld
. This method should be called once per tick or frame to ensure that the debug visualizations are up-to-date. It is part of the PhysicsWorld
class, which represents a world where physics objects exist and interact.
Usage
To use the DebugDraw
method, simply call it on an instance of PhysicsWorld
. This method does not take any parameters and does not return a value. It is typically used in a game loop or a similar update mechanism to ensure that the debug information is rendered correctly.
Example
// Assuming 'physicsWorld' is an instance of PhysicsWorld
physicsWorld.DebugDraw();
// This will update the debug visualizations for the current frame.