void DebugDraw()

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Description

The DebugDraw method is responsible for updating all the SceneObjects in the DebugSceneWorld. This method should be called once per tick or frame to ensure that the debug visualizations are up-to-date. It is part of the PhysicsWorld class, which represents a world where physics objects exist and interact.

Usage

To use the DebugDraw method, simply call it on an instance of PhysicsWorld. This method does not take any parameters and does not return a value. It is typically used in a game loop or a similar update mechanism to ensure that the debug information is rendered correctly.

Example

// Assuming 'physicsWorld' is an instance of PhysicsWorld
physicsWorld.DebugDraw();

// This will update the debug visualizations for the current frame.