The DebugDraw
method is responsible for updating all the SceneObjects
in the DebugSceneWorld
. This method should be called once per tick or frame to ensure that the debug visualizations are up-to-date.
The DebugDraw
method is responsible for updating all the SceneObjects
in the DebugSceneWorld
. This method should be called once per tick or frame to ensure that the debug visualizations are up-to-date.
To use the DebugDraw
method, simply call it on an instance of PhysicsWorld
. This is typically done within a game loop or a similar update mechanism to ensure that the debug information is refreshed regularly.
// Example of using DebugDraw in a game loop PhysicsWorld physicsWorld = new PhysicsWorld(); // In your game update loop void Update() { // Update the physics world physicsWorld.Step(Time.Delta); // Draw debug information physicsWorld.DebugDraw(); }