void DebugDraw()

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Description

The DebugDraw method is responsible for updating all the SceneObjects in the DebugSceneWorld. This method should be called once per tick or frame to ensure that the debug visualizations are up-to-date.

Usage

To use the DebugDraw method, simply call it on an instance of PhysicsWorld. This is typically done within a game loop or a similar update mechanism to ensure that the debug information is refreshed regularly.

Example

// Example of using DebugDraw in a game loop
PhysicsWorld physicsWorld = new PhysicsWorld();

// In your game update loop
void Update()
{
    // Update the physics world
    physicsWorld.Step(Time.Delta);
    
    // Draw debug information
    physicsWorld.DebugDraw();
}