Description
The DebugSceneWorld
property of the PhysicsWorld
class provides access to a SceneWorld
where debug SceneObjects
exist. This is useful for visualizing and debugging physics simulations by rendering debug information within a separate scene world.
Usage
To use the DebugSceneWorld
property, you can access it directly from an instance of PhysicsWorld
. This property is particularly useful when you want to visualize physics interactions or debug the state of physics objects in your simulation.
Example
// Example of accessing the DebugSceneWorld property
PhysicsWorld physicsWorld = new PhysicsWorld();
SceneWorld debugWorld = physicsWorld.DebugSceneWorld;
// Use the debugWorld to add debug objects or visualize physics interactions
// For example, you might add a debug line or shape to visualize forces or collisions