SceneWorld DebugSceneWorld { get; set; }

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Description

The DebugSceneWorld property of the PhysicsWorld class provides access to a SceneWorld where debug SceneObjects exist. This is useful for visualizing and debugging physics simulations by rendering debug information within a separate scene world.

Usage

To use the DebugSceneWorld property, you can access it directly from an instance of PhysicsWorld. This property is particularly useful when you want to visualize physics interactions or debug the state of physics objects in your simulation.

Example

// Example of accessing the DebugSceneWorld property
PhysicsWorld physicsWorld = new PhysicsWorld();
SceneWorld debugWorld = physicsWorld.DebugSceneWorld;

// Use the debugWorld to add debug objects or visualize physics interactions
// For example, you might add a debug line or shape to visualize forces or collisions