int PositionIterations { get; set; }

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Description

The PositionIterations property of the PhysicsWorld class is used to determine the number of iterations the physics engine will perform to resolve positional constraints, such as joints, during a simulation step. Increasing the number of position iterations can lead to more accurate simulations, particularly in complex scenarios involving multiple constraints. However, higher values may also increase the computational cost of the simulation.

Usage

To adjust the accuracy of the physics simulation in your PhysicsWorld, you can set the PositionIterations property to a higher value. This is particularly useful when dealing with complex joint constraints where precision is crucial.

Example usage:

PhysicsWorld world = new PhysicsWorld();
world.PositionIterations = 10; // Set to a higher value for more accurate joint resolution

Example

PhysicsWorld world = new PhysicsWorld();
world.PositionIterations = 10; // Set to a higher value for more accurate joint resolution