bool SleepingEnabled { get; set; }

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code_blocksInput

Description

The SleepingEnabled property of the PhysicsWorld class determines whether physics bodies within the world can enter a sleep state after a period of inactivity. When set to true, bodies that are not moving or interacting with other objects will be allowed to sleep, which can improve performance by reducing the number of calculations needed for inactive objects.

Usage

To enable or disable sleeping for physics bodies in a PhysicsWorld, set the SleepingEnabled property to true or false respectively. This can be useful for optimizing performance in scenarios where many objects are at rest.

Example

// Create a new PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();

// Enable sleeping for physics bodies
physicsWorld.SleepingEnabled = true;

// Disable sleeping for physics bodies
physicsWorld.SleepingEnabled = false;