Description
The SleepingEnabled
property of the PhysicsWorld
class determines whether physics bodies within the world can enter a sleep state after a period of inactivity. When set to true
, bodies that are not moving or interacting with other objects will be allowed to sleep, which can improve performance by reducing the number of calculations needed for inactive objects.
Usage
To enable or disable sleeping for physics bodies in a PhysicsWorld
, set the SleepingEnabled
property to true
or false
respectively. This can be useful for optimizing performance in scenarios where many objects are at rest.
Example
// Create a new PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();
// Enable sleeping for physics bodies
physicsWorld.SleepingEnabled = true;
// Disable sleeping for physics bodies
physicsWorld.SleepingEnabled = false;