The Step
method advances the physics simulation by a specified time increment. This method is essential for updating the state of the physics world, allowing for the simulation of motion and interactions between physics bodies over time.
The Step
method advances the physics simulation by a specified time increment. This method is essential for updating the state of the physics world, allowing for the simulation of motion and interactions between physics bodies over time.
Call the Step
method with a delta
parameter representing the time step in seconds. This method should be called regularly, typically once per frame or tick, to ensure the physics simulation progresses smoothly.
// Create a new PhysicsWorld instance PhysicsWorld physicsWorld = new PhysicsWorld(); // Define the time step (e.g., 1/60th of a second for 60 FPS) float deltaTime = 1.0f / 60.0f; // Advance the physics simulation by the time step physicsWorld.Step(deltaTime);