Description
The VelocityIterations
property of the PhysicsWorld
class is used to determine the number of iterations the physics engine will perform to resolve velocity constraints, such as those found in joints. Increasing the number of velocity iterations can lead to a more accurate simulation, as it allows the engine to better resolve the forces acting on objects. However, higher values may also increase the computational cost of the simulation.
Usage
To use the VelocityIterations
property, simply get or set its value on an instance of PhysicsWorld
. Adjusting this value can help improve the accuracy of the physics simulation, especially in scenarios involving complex interactions between objects.
Example
// Create a new PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();
// Set the number of velocity iterations
physicsWorld.VelocityIterations = 10;
// Get the current number of velocity iterations
int currentVelocityIterations = physicsWorld.VelocityIterations;
// Output the current number of velocity iterations
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use logging or debugging tools provided by the engine
Log.Info($"Current Velocity Iterations: {currentVelocityIterations}");