The AddFace
method in the PolygonMesh
class is used to create a new face by connecting a series of vertices. This method takes an array of vertex handles as input and returns a handle to the newly created face.
The AddFace
method in the PolygonMesh
class is used to create a new face by connecting a series of vertices. This method takes an array of vertex handles as input and returns a handle to the newly created face.
To use the AddFace
method, you need to provide an array of HalfEdgeMesh.VertexHandle
objects that represent the vertices of the face you want to create. The vertices should be ordered in a way that defines the face's perimeter.
// Example of using AddFace method // Assume we have a PolygonMesh instance PolygonMesh mesh = new PolygonMesh(); // Add vertices to the mesh HalfEdgeMesh.VertexHandle v1 = mesh.AddVertex(new Vector3(0, 0, 0)); HalfEdgeMesh.VertexHandle v2 = mesh.AddVertex(new Vector3(1, 0, 0)); HalfEdgeMesh.VertexHandle v3 = mesh.AddVertex(new Vector3(1, 1, 0)); HalfEdgeMesh.VertexHandle v4 = mesh.AddVertex(new Vector3(0, 1, 0)); // Create a face using the vertices HalfEdgeMesh.FaceHandle face = mesh.AddFace(new HalfEdgeMesh.VertexHandle[] { v1, v2, v3, v4 }); // The face handle can now be used to manipulate the face further