Description
The AverageVertexUVs
method is a member of the PolygonMesh
class in the Sandbox namespace. This method is used to average the UV coordinates of the specified vertices in a polygon mesh. Averaging UVs can be useful for smoothing texture mapping across a mesh.
Usage
To use the AverageVertexUVs
method, you need to have a PolygonMesh
instance and a list of vertex handles for which you want to average the UVs. Pass this list to the method as a parameter.
Example
// Assuming 'mesh' is an instance of PolygonMesh and 'vertexHandles' is a list of VertexHandle
PolygonMesh mesh = new PolygonMesh();
IReadOnlyList<HalfEdgeMesh.VertexHandle> vertexHandles = new List<HalfEdgeMesh.VertexHandle>();
// Add vertex handles to the list
// vertexHandles.Add(...);
// Average the UVs of the specified vertices
mesh.AverageVertexUVs(vertexHandles);