The BevelVertices
method in the PolygonMesh
class is used to bevel a set of vertices in a mesh. Beveling involves creating a chamfer or rounded edge on the vertices, which can be useful for smoothing out sharp edges in a 3D model.
The BevelVertices
method in the PolygonMesh
class is used to bevel a set of vertices in a mesh. Beveling involves creating a chamfer or rounded edge on the vertices, which can be useful for smoothing out sharp edges in a 3D model.
To use the BevelVertices
method, you need to provide a list of vertex handles that you want to bevel, a distance value that determines how far the bevel should extend, and an output list to store the new vertices created by the bevel operation.
The method returns a boolean indicating whether the operation was successful.
// Example usage of BevelVertices var polygonMesh = new PolygonMesh(); var verticesToBevel = new List<HalfEdgeMesh.VertexHandle> { /* populate with vertex handles */ }; float bevelDistance = 0.1f; var newVertices = new List<HalfEdgeMesh.VertexHandle>(); bool success = polygonMesh.BevelVertices(verticesToBevel, bevelDistance, out newVertices); if (success) { // Bevel operation was successful, newVertices contains the newly created vertices }