void ComputeFaceTextureParametersFromCoordinates()
void ComputeFaceTextureParametersFromCoordinates( IEnumerable<FaceHandle> faces )
void ComputeFaceTextureParametersFromCoordinates( IEnumerable<FaceHandle> faces, IReadOnlyList<Vector2> textureSizes, Transform transform )

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Description

The ComputeFaceTextureParametersFromCoordinates method is a member of the PolygonMesh class in the Sandbox namespace. This method is responsible for computing texture parameters for the faces of a polygon mesh based on their coordinates. It is a non-static, public method that does not return any value and does not take any parameters.

Usage

To use the ComputeFaceTextureParametersFromCoordinates method, you need to have an instance of the PolygonMesh class. Once you have the instance, you can call this method directly to compute the texture parameters for the faces of the mesh. This method does not require any arguments and does not return any value.

Example

// Assuming 'polygonMesh' is an instance of PolygonMesh
polygonMesh.ComputeFaceTextureParametersFromCoordinates();