bool CreateFaceInEdgeLoop( HalfEdgeHandle hOpenEdge, HalfEdgeMesh.FaceHandle& hNewFace )

book_4_sparkGenerated
code_blocksInput

Description

The CreateFaceInEdgeLoop method is used to add a face that fills in the open edge loop specified by the provided edge. This method is part of the PolygonMesh class, which represents an editable mesh composed of polygons that can be triangulated into a model.

Usage

To use the CreateFaceInEdgeLoop method, you need to provide a handle to an open edge loop. The method will attempt to create a face that fills this loop. If successful, it will return true and output the handle to the new face. If it fails, it will return false.

Ensure that the edge provided is part of an open loop, as the method is designed to work with open edge loops only.

Example

// Example usage of CreateFaceInEdgeLoop
PolygonMesh mesh = new PolygonMesh();
HalfEdgeMesh.HalfEdgeHandle openEdge = ...; // Assume this is a valid open edge handle
HalfEdgeMesh.FaceHandle newFace;

bool success = mesh.CreateFaceInEdgeLoop(openEdge, out newFace);

if (success)
{
    // The face was successfully created
    Console.WriteLine("Face created with handle: " + newFace);
}
else
{
    // Failed to create the face
    Console.WriteLine("Failed to create face in edge loop.");
}