void FlipAllFaces()

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Description

The FlipAllFaces method is a member of the PolygonMesh class in the Sandbox namespace. This method is used to reverse the orientation of all faces in the mesh. Flipping the faces changes the direction of the face normals, which can be useful for correcting the winding order of the mesh or for specific rendering effects.

Usage

To use the FlipAllFaces method, you need to have an instance of the PolygonMesh class. Once you have the instance, simply call the method to flip all the faces of the mesh.

Example

// Create an instance of PolygonMesh
PolygonMesh mesh = new PolygonMesh();

// Add vertices and faces to the mesh
// ... (code to add vertices and faces)

// Flip all faces of the mesh
mesh.FlipAllFaces();

// The mesh now has all its faces flipped, reversing their normals.