IEnumerable<Vector3> GetFaceVertexPositions( FaceHandle hFace, Transform transform )

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Description

The GetFaceVertexPositions method retrieves the positions of the vertices that make up a specified face in a PolygonMesh. The positions are transformed using the provided Transform parameter.

Usage

To use the GetFaceVertexPositions method, you need to have a PolygonMesh instance. You will also need a FaceHandle that identifies the face whose vertex positions you want to retrieve, and a Transform object to apply to these positions.

Call the method with the face handle and transform as arguments. The method returns an IEnumerable<Vector3> containing the transformed vertex positions.

Example

// Assuming 'mesh' is an instance of PolygonMesh
// 'faceHandle' is a valid FaceHandle for a face in the mesh
// 'transform' is a Transform object

IEnumerable<Vector3> vertexPositions = mesh.GetFaceVertexPositions(faceHandle, transform);

foreach (Vector3 position in vertexPositions)
{
    // Process each vertex position
}