The GetTextureExtents
method calculates the texture extents for a given face in a polygon mesh. It uses the provided U and V axis vectors, scale, and face extents to determine the top-left and bottom-right coordinates of the texture mapping.
The GetTextureExtents
method calculates the texture extents for a given face in a polygon mesh. It uses the provided U and V axis vectors, scale, and face extents to determine the top-left and bottom-right coordinates of the texture mapping.
To use the GetTextureExtents
method, provide the U and V axis vectors, scale, and face extents as input parameters. The method will output the top-left and bottom-right coordinates of the texture mapping.
Vector4 uAxis = new Vector4(1, 0, 0, 0); Vector4 vAxis = new Vector4(0, 1, 0, 0); Vector2 scale = new Vector2(1, 1); PolygonMesh.FaceExtents extents = new PolygonMesh.FaceExtents(); Vector2 topLeft, bottomRight; PolygonMesh.GetTextureExtents(uAxis, vAxis, scale, extents, out topLeft, out bottomRight); // topLeft and bottomRight now contain the calculated texture extents.