Description
The InsideTriangle
method determines if a given point p
lies inside a triangle defined by three vertices a
, b
, and c
. The method also considers the normal vector of the triangle's plane, normal
, to ensure the point is within the triangle's plane.
Usage
Use this method when you need to check if a point is inside a specific triangle in 3D space. This can be useful for collision detection, hit testing, or other geometric calculations involving triangles.
Example
Vector3 a = new Vector3(0, 0, 0);
Vector3 b = new Vector3(1, 0, 0);
Vector3 c = new Vector3(0, 1, 0);
Vector3 p = new Vector3(0.25f, 0.25f, 0);
Vector3 normal = Vector3.Cross(b - a, c - a).Normalized();
bool isInside = PolygonMesh.InsideTriangle(a, b, c, p, normal);
// isInside will be true if point p is inside the triangle formed by a, b, and c.