The SetFaceMaterial
method assigns a specified material to a given face within a polygon mesh. This allows for the customization of individual faces with different materials, enabling varied visual appearances on a single mesh.
The SetFaceMaterial
method assigns a specified material to a given face within a polygon mesh. This allows for the customization of individual faces with different materials, enabling varied visual appearances on a single mesh.
To use the SetFaceMaterial
method, you need to have a HalfEdgeMesh.FaceHandle
that identifies the face you want to modify, and a Sandbox.Material
that represents the material you wish to apply to that face. Call this method on an instance of PolygonMesh
to set the material for the specified face.
// Example of using SetFaceMaterial // Assume 'mesh' is an instance of PolygonMesh // 'faceHandle' is a valid FaceHandle for the face you want to modify // 'material' is an instance of Sandbox.Material mesh.SetFaceMaterial(faceHandle, material);