The SetFaceTextureParameters
method is used to set the texture properties for a specific face in a polygon mesh. This includes defining the texture offset and the axes for the texture mapping.
The SetFaceTextureParameters
method is used to set the texture properties for a specific face in a polygon mesh. This includes defining the texture offset and the axes for the texture mapping.
To use this method, you need to provide the face handle for which you want to set the texture parameters, a vector for the texture offset, and two vectors representing the U and V axes for the texture mapping.
// Example usage of SetFaceTextureParameters PolygonMesh mesh = new PolygonMesh(); HalfEdgeMesh.FaceHandle faceHandle = ...; // Obtain a face handle Vector2 offset = new Vector2(0.5f, 0.5f); Vector3 uAxis = new Vector3(1, 0, 0); Vector3 vAxis = new Vector3(0, 1, 0); mesh.SetFaceTextureParameters(faceHandle, offset, uAxis, vAxis);