The TextureAlignToFace
method aligns the texture properties of a face in a polygon mesh to the face itself. This is useful for ensuring that the texture mapping is correctly oriented and scaled according to the face's geometry.
The TextureAlignToFace
method aligns the texture properties of a face in a polygon mesh to the face itself. This is useful for ensuring that the texture mapping is correctly oriented and scaled according to the face's geometry.
To use the TextureAlignToFace
method, you need to provide a Transform
object and a HalfEdgeMesh.FaceHandle
that represents the face you want to align the texture to. The method will adjust the texture properties of the specified face to align with its geometry.
// Assuming 'polygonMesh' is an instance of PolygonMesh // 'transform' is a Transform object // 'faceHandle' is a valid HalfEdgeMesh.FaceHandle polygonMesh.TextureAlignToFace(transform, faceHandle);