void TextureAlignToGrid( Transform transform, FaceHandle hFace )
void TextureAlignToGrid( Transform transform )

book_4_sparkGenerated
code_blocksInput

Description

The TextureAlignToGrid method aligns the texture properties of a specified face in a polygon mesh to a grid. This is useful for ensuring that textures are consistently aligned across different faces, especially when working with grid-based designs or environments.

Usage

To use the TextureAlignToGrid method, you need to provide a Transform object and a HalfEdgeMesh.FaceHandle that identifies the face whose texture you want to align. The method will adjust the texture properties of the specified face to align with the grid defined by the transform.

Example

// Example usage of TextureAlignToGrid
PolygonMesh polygonMesh = new PolygonMesh();
Transform transform = new Transform();
HalfEdgeMesh.FaceHandle faceHandle = polygonMesh.FaceHandleFromIndex(0);

// Align the texture of the specified face to the grid
polygonMesh.TextureAlignToGrid(transform, faceHandle);