Description
The TextureAlignToGrid
method aligns the texture properties of a specified face in a polygon mesh to a grid. This is useful for ensuring that textures are consistently aligned across different faces, especially when working with grid-based designs or environments.
Usage
To use the TextureAlignToGrid
method, you need to provide a Transform
object and a HalfEdgeMesh.FaceHandle
that identifies the face whose texture you want to align. The method will adjust the texture properties of the specified face to align with the grid defined by the transform.
Example
// Example usage of TextureAlignToGrid
PolygonMesh polygonMesh = new PolygonMesh();
Transform transform = new Transform();
HalfEdgeMesh.FaceHandle faceHandle = polygonMesh.FaceHandleFromIndex(0);
// Align the texture of the specified face to the grid
polygonMesh.TextureAlignToGrid(transform, faceHandle);