void Apply( SceneObject obj )

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Description

The Apply method of the RenderOptions class is used to apply the current rendering options to a specified SceneObject. This method modifies the rendering behavior of the SceneObject based on the properties set in the RenderOptions instance.

Usage

To use the Apply method, you need to have an instance of RenderOptions and a SceneObject that you want to apply these options to. Call the Apply method on the RenderOptions instance, passing the SceneObject as a parameter.

Example

// Create a new SceneObject
SceneObject mySceneObject = new SceneObject();

// Create a new RenderOptions instance
RenderOptions renderOptions = new RenderOptions();

// Set some rendering options
renderOptions.Game = true;
renderOptions.Overlay = false;
renderOptions.Bloom = true;
renderOptions.AfterUI = false;

// Apply the render options to the SceneObject
renderOptions.Apply(mySceneObject);