The IsValid
property of the Resource
class indicates whether the resource is currently valid. This property is useful for checking if the resource is in a state that can be used or manipulated within the engine.
The IsValid
property of the Resource
class indicates whether the resource is currently valid. This property is useful for checking if the resource is in a state that can be used or manipulated within the engine.
Use the IsValid
property to verify the validity of a resource before performing operations on it. This can help prevent errors or exceptions that may occur if the resource is not in a valid state.
// Example of using the IsValid property Resource myResource = new Resource(); if (myResource.IsValid) { // Perform operations on the resource // For example, use the resource in a scene or modify its properties } else { // Handle the case where the resource is not valid // This might involve logging an error or attempting to reload the resource }