bool IsValid { get; set; }

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Description

The IsValid property of the Resource class indicates whether the resource is currently valid. This property is useful for checking if the resource is in a state that can be used or manipulated within the engine.

Usage

Use the IsValid property to verify the validity of a resource before performing operations on it. This can help prevent errors or exceptions that may occur if the resource is not in a valid state.

Example

// Example of using the IsValid property
Resource myResource = new Resource();

if (myResource.IsValid)
{
    // Perform operations on the resource
    // For example, use the resource in a scene or modify its properties
}
else
{
    // Handle the case where the resource is not valid
    // This might involve logging an error or attempting to reload the resource
}