The Angles
property of the SceneCamera
class represents the rotation of the scene's camera. It is used to determine the orientation of the camera in the scene, which affects how the scene is viewed.
The Angles
property of the SceneCamera
class represents the rotation of the scene's camera. It is used to determine the orientation of the camera in the scene, which affects how the scene is viewed.
To modify the camera's rotation, you can set the Angles
property with a new Angles
object. This will change the direction the camera is facing in the scene.
// Create a new SceneCamera instance SceneCamera camera = new SceneCamera(); // Set the camera's rotation using Angles camera.Angles = new Angles(30, 45, 0); // Pitch, Yaw, Roll // Access the current camera angles Angles currentAngles = camera.Angles; // Output the current angles // Note: Use a logging system or UI element to display the angles // Example: Log.Info($"Current Camera Angles: {currentAngles}");