The Angles
property of the SceneCamera
class represents the rotation of the scene's camera. It is used to define the orientation of the camera in the scene, allowing you to control which direction the camera is facing.
The Angles
property of the SceneCamera
class represents the rotation of the scene's camera. It is used to define the orientation of the camera in the scene, allowing you to control which direction the camera is facing.
To use the Angles
property, you can get or set the camera's rotation in terms of angles. This is useful for adjusting the camera's view direction programmatically.
// Example of setting the camera's angles SceneCamera camera = new SceneCamera(); camera.Angles = new Angles(30, 45, 0); // Set the camera to look 30 degrees up and 45 degrees to the right // Example of getting the camera's angles Angles currentAngles = camera.Angles; Console.WriteLine($"Camera Angles: Pitch = {currentAngles.pitch}, Yaw = {currentAngles.yaw}, Roll = {currentAngles.roll}");